While I was working at Move Interactive as a game programmer, we were just finishing another prototype of Ugo Volt and there was an opportunity to develop a simple 3D platformer game. Inspired by Pandemonium, we developed Floribella.
This project begun in June of 2007 and was published by November 25th of that same year in Portugal. More recently in 2009 it was launched in several other countries such as Italy, France, Spain and Brazil.
The Torque Game Engine was used in this production where I worked as a gameplay programmer in both Torque Script and C++.